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Lights-End-First-Edition/ruleset/spellcasting/spells.md
2025-09-15 10:58:46 -04:00

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Spells

Spells have 5 components; tags, materials, damage, school, and description. every spell will contain a tags, a school, and a description. If a spell does not have a damage or materials component it can be assumed it does not deal damage, or does not have a material cost. The verbal (V) material cost specifies that the specific spell requies an incantation to cast, and the somatic (S) material cost shows that a spell requires specific movements or hand gestures to cast the spell. The player need not say an incantation or do hand gestures, but these effects make it hard to conceal the casting of a spell. The spell-points (SP) material cost describes how many spell points it costs to cast a spell, if this cost is not there it is assumed the spell is so simple or basic it costs no magical energy to cast.

Counterspell

Tags: combat, ranged: 60ft, save: spellcasting, Magical, Reaction (a creature within ranges uses a magical effect)

Materials: V, S, SP: 5

School: Abjuration

Description: You attempt to stop a crature from casting a spell or using a magical effect. If triggering effect uses more than 1.5x the SP used to cast counterspell (rounded up), roll a contested spellcasting check with the creature being counter getting a bonus equal to the number of additional SP used to cast their spell over your counterspell. If the magical effect comes from an item, treat a rare item as using 13, a very rare as using 21, a legendary as using 34, and an artifact as using 55.

This spell can be cast using any number of SP over 5, but must be cast with at least 5 SP.