Added basic spell layout as well as a spell used as an example explaning how tags work in tags.md
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ruleset/spellcasting/spells.md
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ruleset/spellcasting/spells.md
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# Spells
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Spells have 5 components; tags, materials, damage, school, and description. every spell will contain a tags, a school, and a description. If a spell does not have a damage or materials component it can be assumed it does not deal damage, or does not have a material cost
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### Counterspell
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**Tags**: [combat](../tags.md#combat), [ranged: 60ft](../tags.md#ranged), [save: spellcasting](../tags.md#Save), [Magical](../tags.md#magical)
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**Components**:
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**Damage**:
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**School**:
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**Description**
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