Added basic spell layout as well as a spell used as an example explaning how tags work in tags.md
This commit is contained in:
15
ruleset/spellcasting/spells.md
Normal file
15
ruleset/spellcasting/spells.md
Normal file
@@ -0,0 +1,15 @@
|
||||
# Spells
|
||||
Spells have 5 components; tags, materials, damage, school, and description. every spell will contain a tags, a school, and a description. If a spell does not have a damage or materials component it can be assumed it does not deal damage, or does not have a material cost
|
||||
|
||||
|
||||
|
||||
### Counterspell
|
||||
**Tags**: [combat](../tags.md#combat), [ranged: 60ft](../tags.md#ranged), [save: spellcasting](../tags.md#Save), [Magical](../tags.md#magical)
|
||||
|
||||
**Components**:
|
||||
|
||||
**Damage**:
|
||||
|
||||
**School**:
|
||||
|
||||
**Description**
|
Reference in New Issue
Block a user