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# Spells
Spells have 5 components; tags, materials, damage, school, and description. every spell will contain a tags, a school, and a description. If a spell does not have a damage or materials component it can be assumed it does not deal damage, or does not have a material cost. The verbal (V) material cost specifies that the specific spell requies an incantation to cast, and the somatic (S) material cost shows that a spell requires specific movements or hand gestures to cast the spell. The player need not say an incantation or do hand gestures, but these effects make it hard to conceal the casting of a spell. The spell-points (SP) material cost describes how many spell points it costs to cast a spell, if this cost is not there it is assumed the spell is so simple or basic it costs no magical energy to cast.
### Counterspell
**Tags**: [combat](../tags.md#combat), [ranged: 60ft](../tags.md#ranged), [save: spellcasting](../tags.md#save), [Magical](../tags.md#magical), [Reaction (a creature within ranges uses a magical effect)](../tags.md#reaction)