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Lighs End first edition is a TTRPG system made to allow for modular character creation for my when day breaks campaign. It is made to combine aspects of pathfinder 2e, dungeons and dragons 5e, and my own ideas about the system. To read the rules, please see [the ruleset](ruleset/basic-rules.md) Lighs End first edition is a TTRPG system made to allow for modular character creation for my when day breaks campaign. It is made to combine aspects of pathfinder 2e, dungeons and dragons 5e, and my own ideas about the system. To read the rules, please see [the ruleset](ruleset/basic-rules.md)
## FoundryVTT users ## FoundryVTT users
For documentation on how to install and use the foundryvtt system, see [here](foundrydocs/overview.md) For documentation on how to install and use the foundryvtt system, see [here](foundrydocs/overview.md)
## [Modular Character Creation](ruleset/characters/How-To-Make-A-Character.md) ## [Modular Character Creation](ruleset/characters/How-To-Make-A-Character.md)
The Lights End system is designed to allow users to create any type of character they want using a feat system based on pathfinder 2e, with a little extra flair. Each character has several types of feats, [General Feats](ruleset/characters/generalFeats.md), [Racial Feats](ruleset/characters/races/feats.md), [Class feats](ruleset/characters/classes/feats.md), [type feats](ruleset/classes/types/typefeats.md), and [core class feats](ruleset/characters/classes/corefeats.md). In addition to the rich feat system, spellcasters are no longer bound to spell slots and instead use a [spell-point](ruleset/spellcasting/spell-points.md), so casters aren't bound to only 4 first level spells, and can instead cast them as long as they have points. The Lights End system is designed to allow users to create any type of character they want using a feat system based on pathfinder 2e, with a little extra flair. Each character has several types of feats, [General Feats](ruleset/characters/generalFeats.md), [Racial Feats](ruleset/characters/races/feats.md), [Class feats](ruleset/characters/classes/feats.md), [type feats](ruleset/classes/types/typefeats.md), and [core class feats](ruleset/characters/classes/corefeats.md). In addition to the rich feat system, spellcasters are no longer bound to spell slots and instead use a [spell-point](ruleset/spellcasting/spell-points.md), so casters aren't bound to only 4 first level spells, and can instead cast them as long as they have points.
## Redesigned Martials ## Redesigned Martials
Martials in some other systems only ever have one **good** option during combat, make a weapon attack \*cough\* D&D \*cough\*. Lights End tries to remedy this using our new [type feats](ruleset/classes/types/typefeats.md), some of which allow martials to parry (including ranged attacks!) or disarm their opponents, use half-swording techniques like Mordhau, and so much more. Martial turns are no longer "I attack with my greatsword", but use strategy and critical thinking to take into account the best move on their turn. Of course if you prefer the simple combat style, it is still a viable option with some feats to increase the effectiveness of just that without being better or worse than adding depth to your turns.
## Martials in some other systems only ever have one **good** option during combat, make a weapon attack \*cough\* D&D \*cough\*. Lights End tries to remedy this using our new [type feats](ruleset/classes/types/typefeats.md), some of which allow martials to parry (including ranged attacks!) or disarm their opponents, use half-swording techniques like Mordhau, and so much more. Martial turns are no longer "I attack with my greatsword", but use strategy and critical thinking to take into account the best move on their turn. Of course if you prefer the simple combat style, it is still a viable option with some feats to increase the effectiveness of just that without being better or worse than adding depth to your turns.