started on foundry system development with system.json and template.json and started on the core ruleset
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README.md
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README.md
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# Lights End First Edition
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# Lights End First Edition
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Lighs end first edition is a TTRPG system made to allow for modular character creation for the when day breaks campaign. It is made to combine aspects of pathfinder 2e, dungeons and dragons 5e, and my own ideas about the system. To read the rules, please see [The ruleset](Ruleset/overview.md)
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Lighs End first edition is a TTRPG system made to allow for modular character creation for my when day breaks campaign. It is made to combine aspects of pathfinder 2e, dungeons and dragons 5e, and my own ideas about the system. To read the rules, please see [the ruleset](ruleset/overview.md)
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For documentation on how to install and use the foundryvtt system, see [here](Foundrydocs/overview.md)
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## FoundryVTT users
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For documentation on how to install and use the foundryvtt system, see [here](foundrydocs/overview.md)
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## [Modular Character Creation](ruleset/characters/How-To-Make-A-Character.md)
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The Lights End system is designed to allow users to create any type of character they want using a feat system based on pathfinder 2e, with a little extra flair. Each character has several types of feats, [General Feats](ruleset/characters/generalFeats.md), [Racial Feats](ruleset/characters/races/feats.md), [Class feats](ruleset/characters/classes/feats.md), [type feats](ruleset/classes/types/typefeats.md), and [core class feats](ruleset/characters/classes/corefeats.md). In addition to the rich feat system, spellcasters are no longer bound to spell slots and instead use a [spell-point](ruleset/spellcasting/spell-points.md), so casters aren't bound to only 4 first level spells, and can instead cast them as long as they have points.
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## Redesigned Martials
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Martials in some other systems only ever have one **good** option during combat, make a weapon attack \*cough\* D&D \*cough\*. Lights End tries to remedy this using our new [type feats](ruleset/classes/types/typefeats.md), some of which allow martials to parry (including ranged attacks!) or disarm their opponents, use half-swording techniques like Mordhau, and so much more. Martial turns are no longer "I attack with my greatsword", but use strategy and critical thinking to take into account the best move on their turn. Of course if you prefer the simple combat style, it is still a viable option with some feats to increase the effectiveness of just that without being better or worse than adding depth to your turns.
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##
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ruleset/characters/classes/corefeats.md
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ruleset/characters/classes/corefeats.md
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ruleset/characters/classes/feats.md
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ruleset/characters/classes/feats.md
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ruleset/characters/generalFeats.md
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ruleset/characters/generalFeats.md
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ruleset/characters/races/feats.md
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ruleset/classes/types/typefeats.md
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ruleset/classes/types/typefeats.md
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ruleset/overview.md
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ruleset/overview.md
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ruleset/spellcasting/spell-points.md
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ruleset/spellcasting/spell-points.md
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system.json
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system.json
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{
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"id": "LE1e",
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"title": "Lights End First Edition",
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"description": "",
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"version": "0.1",
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"compatability": {
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"minimum": "13",
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"verified": "13.346"
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},
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"authors": [{
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"name": "Definate_Human",
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"email": "definate_human@bad-decisions-inc.com",
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"discord": "definite_human"
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}],
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"esmodules": ["systemFiles/modules/Lights-End.mjs"],
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"styles": ["systemFiles/styles/system-styles.css"],
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"packs": [{
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"name": "core-weapons",
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"label": "weapons",
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"type": "Item",
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"path": "systemFiles/packs/core/weapons"
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}, {
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"name": "core-armor",
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"label": "armor",
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"type": "Item",
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"path": "systemFiles/packs/core/armor"
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}, {
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"name": "core-classes",
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"label": "classes",
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"type": "Item",
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"path": "systemFiles/packs/core/class"
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}, {
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"name": "core-races",
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"label": "races",
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"type": "Item",
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"path": "systemFiles/packs/core/races"
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}, {
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"name": "core-spells",
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"label": "spells",
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"type": "Item",
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"path": "systemFiles/packs/core/spells"
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}, {
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"name": "core-monsters",
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"label": "classes",
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"type": "Actor",
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"path": "systemFiles/packs/core/monsters"
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}, {
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"name": "core-rules",
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"label": "rules",
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"type": "JournalEntry",
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"path": "systemFiles/packs/core/rules"
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}, {
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"name": "addons-macros",
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"label": "macros",
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"type": "Macro",
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"path": "systemFiles/packs/additional/macros"
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}],
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"languages": [{
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"lang": "en-us",
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"name": "US English",
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"path": "systemFiles/lang/en-us.json"
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}],
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"initiative": "1d20 + @dexterity"
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}
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systemFiles/modules/sheets/Lights-EndItemSheet.js
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systemFiles/modules/sheets/Lights-EndItemSheet.js
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export default class LE1eItemSheet extends Itemsheet {
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get template() {
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return 'systems/LE1e/systemFiles/templates/sheets/${this.item.data.type}-sheet.html';
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}
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}
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2025/08/06-03:42:16.384811 7f8af39fd6c0 Level-0 table #5: started
|
||||||
|
2025/08/06-03:42:16.384873 7f8af39fd6c0 Level-0 table #5: 0 bytes OK
|
||||||
|
2025/08/06-03:42:16.391560 7f8af39fd6c0 Delete type=0 #3
|
||||||
|
2025/08/06-03:42:16.410714 7f8af39fd6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
BIN
systemFiles/packs/core/spells/MANIFEST-000006
Normal file
BIN
systemFiles/packs/core/spells/MANIFEST-000006
Normal file
Binary file not shown.
0
systemFiles/packs/core/weapons/000009.log
Normal file
0
systemFiles/packs/core/weapons/000009.log
Normal file
1
systemFiles/packs/core/weapons/CURRENT
Normal file
1
systemFiles/packs/core/weapons/CURRENT
Normal file
@@ -0,0 +1 @@
|
|||||||
|
MANIFEST-000008
|
0
systemFiles/packs/core/weapons/LOCK
Normal file
0
systemFiles/packs/core/weapons/LOCK
Normal file
3
systemFiles/packs/core/weapons/LOG
Normal file
3
systemFiles/packs/core/weapons/LOG
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
2025/08/06-03:42:19.182882 7f8afd7ef6c0 Recovering log #6
|
||||||
|
2025/08/06-03:42:19.198331 7f8afd7ef6c0 Delete type=3 #4
|
||||||
|
2025/08/06-03:42:19.198400 7f8afd7ef6c0 Delete type=0 #6
|
7
systemFiles/packs/core/weapons/LOG.old
Normal file
7
systemFiles/packs/core/weapons/LOG.old
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
2025/08/06-03:20:41.649447 7f8afd7ef6c0 Recovering log #3
|
||||||
|
2025/08/06-03:20:41.665022 7f8afd7ef6c0 Delete type=0 #3
|
||||||
|
2025/08/06-03:20:41.665080 7f8afd7ef6c0 Delete type=3 #2
|
||||||
|
2025/08/06-03:42:16.404338 7f8af39fd6c0 Level-0 table #7: started
|
||||||
|
2025/08/06-03:42:16.404358 7f8af39fd6c0 Level-0 table #7: 0 bytes OK
|
||||||
|
2025/08/06-03:42:16.410636 7f8af39fd6c0 Delete type=0 #5
|
||||||
|
2025/08/06-03:42:16.410744 7f8af39fd6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
BIN
systemFiles/packs/core/weapons/MANIFEST-000008
Normal file
BIN
systemFiles/packs/core/weapons/MANIFEST-000008
Normal file
Binary file not shown.
0
systemFiles/styles/system-styles.css
Normal file
0
systemFiles/styles/system-styles.css
Normal file
7
systemFiles/templates/steets/weapon-sheet.html
Normal file
7
systemFiles/templates/steets/weapon-sheet.html
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
<form class="{{cssClass}}" autocomplete="off">
|
||||||
|
<header class="sheet-header">
|
||||||
|
<img src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
|
||||||
|
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
|
||||||
|
</header>
|
||||||
|
<p>Hello</p>
|
||||||
|
</form>
|
27
template.json
Normal file
27
template.json
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
{
|
||||||
|
"Actor": {},
|
||||||
|
"Item": {
|
||||||
|
"types": [
|
||||||
|
"weapon"
|
||||||
|
],
|
||||||
|
"templates": {
|
||||||
|
"common": {
|
||||||
|
"description": ""
|
||||||
|
},
|
||||||
|
"physical": {
|
||||||
|
"rarity": "common",
|
||||||
|
"weight": 0,
|
||||||
|
"value": null
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"weapon": {
|
||||||
|
"templates": ["common, physical"],
|
||||||
|
"attackWith": "strength",
|
||||||
|
"range": 0,
|
||||||
|
"damage": 0,
|
||||||
|
"damageType": null,
|
||||||
|
"reload": false
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
Reference in New Issue
Block a user